Many modern open-world titles like Elden Ring, The Legend of Zelda, and Assassin's Creed feature vast and intricately ...
Keiichiro Toyama explains why Splitterhead changed from an open-map to a non-linear narrative during development.
He discussed the game's development journey, and how it was initially going to have a more open map structure. Slitterhead is the first game from Bokeh Game Studio, and Game Rant played it at PAX ...